Your central HQ provides workers, stock and tools. Connect your buildings with roads so they receive their materials. Use the bottom bar to build and manage.
Left clickplace — hold to draw a road
Right dragmove the camera
Wheelzoom in and out
Needs you to act
Cut off — no road link
No tool — none delivered
No workers — all busy
Cairn full — stuck
Starving — send food
Nothing left to work
No trees — none grown
Vein depleted
Fished out
Just waiting — usually fine
Site — awaiting materials
Waiting — for an input
Stock full — no outlet
Paused — by you
Tool queue — empty
No order — pick a soldier
Good news
Boosted — by a meal
Prioritytop picked first at a busy cairn
The max field caps how much of a good is stockpiled — producers idle above it.
Empty = unlimited (produce & sell freely).
When several buildings want the same good, the highest priority is served first —
at equal priority, the closest one. This is a weight, not a share: it does not add up to 100.
Each unit already in stock halves a building's priority, so no one starves.
Your colonists split into three roles automatically:
• Workers staff buildings (one or more each).
• Carriers haul goods — one per road, free (like Settlers), they never cost a worker.
• Army — trained at the Training camp: order soldiers there and deliver the matching weapon (sword / spear / bow). Each trained soldier consumes one spare colonist.
Welcome, my Lord!
A wild land lies before you. Turn it into a thriving colony: cut wood, feed your colonists, attract new settlers, then forge weapons and raise an army.